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Mryka Hall-Beyer |
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What is texture? The GLCM Texture Calculations Practical Notes More Information and References
Examples of various texture calculations, on an image. Description of the image
All textures have been calculated using the red band. Two areas have been circled in all images to make comparisons easy. Buttons above provide links to details about each
calculation and the equations used. 1. Basic images Click on the desired image's thumbnail for a large picture.
2. Various GLCM texture measures implemented The textures below were run using a 7x7 window on the red band. All used the invariant direction, which is an average of all four spatial arrangements. Pixel offset is 1 in all cases. Click on the desired image's thumbnail for a large picture.
3. Effect of spatial relationships The following are entropy calculations using a 7x7 window on the identical image area. Click on the desired image's thumbnail for a large picture. This is the end of the tutorial. Click below to return to the beginning, or click a menu item in the left margin. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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